![]() ![]() Slowing down time slowed down the bullets as well, letting you see every bullet you dodge. This gave players an edge over the bad guys as well as looking darn cool, especially since the game was one of the first to use projectile modeling for each and every bullet rather than a hitscan technique. The game's main selling point was the use of Matrix-style Bullet Time (despite the game being in the works before the movie came out), which allowed the players to slow down key points of the game while letting them aim and react as usual. The cutscenes were told in Graphic Novel form, made by photographing the scenes and altering them digitally to resemble watercolor drawings. There are even a number of references to Norse Mythology. A mixture of both the film and graphic novel treatments of noir, it featured such stalwart elements of the genre as the hard-boiled cynical hero, the capable and mysterious Femme Fatale, and the complex plot with myriad linear and tangential echelons of villains, all played under a gravel-voiced narration laden with gothic imagery and twisted arthouse metaphors. The first game, Max Payne, was an attempt to break video games into Film Noir. ![]() ![]() The Max Payne series is a trio of Film Noir Third-Person Shooter video games first developed by Remedy Entertainment. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |